- Tackle a horror-filled mission as Chris Redfield from the original ###LT!!!i###GT!!!Resident Evil###LT!!!/i###GT!!! or Sheva Alomar, a West African agent of the BSAA
- Take advantage of the new, two-player online co-op mode to double your team's effectiveness in the face of a new breed of evil
- Use new weapons to defend yourself when faced with hordes of faster, smarter enemies
- Explore the remote desert setting of Kijuju with highly-developed, detailed game environments
- Experience groundbreaking graphics and effects delivered by an advanced version of Capcom's proprietary MT Framework engine
Click Here For Resident Evil 5 - Special Discounts
List Price: $ 29.99 Price: $ 13.80


{ 3 comments… read them below or add one }
We have seen it all before…but it still looks damn good!,
Ok, let me get this out of the way, I have played both the 360 and PS3 version through the first couple of chapters. I don’t see a difference, both versions look fantastic!! This is an absolutely beautiful game on either system, I purchased the PS 3 version because I am still, and always be a fan of the Dualshock controller, I guess you could call me a dualshock fanboy.
Ok some reviewers hammered home the comparisons to RE 4, and that’s fair, apparently Capcom didn’t want to stray from what worked for them and RE 4 was a runaway hit. I like that the game “feels” familiar but different at the same time. I played the demo a lot to get a handle on the controls, because we can all agree that they take a bit of adjustment from other 3rd person games. I know for the purity of the game Capcom decided to leave the run and gun aspect out of it, but I can’t tell you how many times I wish I could pull a Gears of War tactic out of my a$$ during some of the more intense encounters, but after adjusting to the RE frame of mind I adapted quickly.
The story has enough cheese in it to keep me happy, I am perfectly happy with the story, my level of escapism with the game was just right, I don’t need a life altering story to make me love a game.
I can’t recommend this game enough, it is perfect for me in many ways. In my opinion it deserves my 5 Star rating.
PSN Id- Kmann_Rocks
add me for some co-op! I am trying to get more friends on PSN!
*EDIT*
I am adding that the inventory/cash system is ridiculous lol. You can literally farm levels for cash, ammo, weapons and treasures over and over and over…
I still love the game though, online co-op is amazing.
Was this review helpful to you?
|Perfect for two players at home,
My husband and I love this game. It is great if you like to play the campaigns together. What I like is that you can start the game alone but if you have a friend that wants to join in you start at the same level, you do not have to reset the game! It is a must buy if you love to play with a friend at home. Right up there will Resistance (the first one). In addition, it is a fairly long game so you get your money’s worth. The only thing is that this game is a little scary for the little ones so I would not recommend it for anyone under 13. Other than that enjoy!
Was this review helpful to you?
|Fear you can definitely forget.,
FOR THE FANS OF RESIDENT EVIL 4: This is about the best sequel to RE4 that you could hope for. The graphics are excellent. It has a lot of big guns and intense action, and it adds co-op play to the mix. The controls have been slightly enhanced, as this new installment mirrors some of the tweaks that games such as Gears of War and Dead Space have added to the template RE4 created back in 2005. However, you cannot move and shoot, and you may be a tinge disappointed with the fact that neither Leon or the Merchant return. If that’s what you wanted to find out, you can stop reading now.
Are they gone? Good. Now it’s just us in the room.
You guys remember Resident Evil. You remember the exploration, the emphasis on limited ammo and weaponry, the 3D characters against static backgrounds with jarring camera angles to heighten tension. You remember the scares, the jumps… the “Survival Horror”. And if you remember RE4, then you remember that you’ve already had to kiss all that goodbye.
You also remember the storyline. You remember the evil, faceless Umbrella corporation. You remember battling with all of their insane Bio-Organic Weapons, monsters, and zombies. You remember how each subsequent installment in the series was crescendoing to a final showdown with Umbrella, all while revealing more and more mysteries about the elusive company. You remember the ending of Code Veronica, which was set up as a lead-in to that aforementioned final confrontation with the next sequel. And you also remember that sequel was RE4, which flushed that whole entire plotline down the toilet in the very opening cut sequence. Let’s recap.
RE:CV Ending/Chris Redfield: “It’s payback time. We’ve got to destroy Umbrella. Now, let’s finish this once and for all!” – The jet shoots off into the sunset, the credits roll.
RE4 opening: Umbrella went bankrupt and was destroyed, here’s something else.
Well, gee. That was pretty anti-climactic. So the whole climax you guys (I’m looking at you, Capcom) have been building towards this whole entire time has already happened? And it all happened off-screen? There seems to be a HUGE gap here. Pretty sloppy. I would go so far as to say that this opening cutscene is the biggest anti-climatic turdbomb in the history of gaming. And what’s the deal with this cult and the mind-controlling parasites thing? Why is Leon is being chased by a moving statue? WTF? The whole plot of this game doesn’t seem to fit in with the overall flow of the storyline that’s been established up until this point. So how’s the game? Well, the game is good. Very good, in fact. It’s a great action game (emphasis on ACTION), but I’m still scratching my head as to why this game is entitled Resident Evil in the first place.
And so, then we were given “The Umbrella Chronicles” for the Wii, which was basically the half-baked answer we got to the gap between RE:CV and RE4, and it’s not even part of the numbered series. And now, after four long years, we finally have RE5. So how is it?
Well guys, it’s basically RE4 all over again with a fresh lick of paint and co-op. Even the Plaga-infected villagers, which return as the main enemies here, have the exact same animations that they did in RE4. Now, I have been following this game’s development for a long time, and I don’t think it should take four years just to make another linear, Go-from-Point(A)-to-Point(B)-and-kill-everything-in-sight, RE4-style game, but I guess I’m wrong. Remember when they said that there would be new enemies in this game? Not Plagas or zombies, but a whole new breed of the dead? What happened to that? What happened to their talk of that heat meter beside your health, that if not lowered with water, your character would start to hallucinate? It just feels like this game is too scared to try anything different from RE4, and I think that it is worse off for it. It just doesn’t have an identity of its own, and as much as I’ve dogged on RE4 in this review, it was much more effective in its execution than RE5 here. There is the co-op, which is definitely how this game is meant to be played. Playing it with a buddy definitely enhances the experience, and will have the two of you strategizing over tactics. And as far as the A.I. goes, I’ve seen a lot of people complaining about it, but I didn’t really have any problems with it at all. Sheva DOES combine herbs and things, but yes, you will have to do most of the item management for both characters, which can prove to be quite the pain, since the item management is in real-time, and you’re often surrounded by enemies. You can also quick-select your weapons with the directional pad; a control mechanic lifted straight from Gears of War. Speaking of which…
The standard controls are going to be very confusing for newcomers. You’d think they’d add the ability to move while…
Read more
Was this review helpful to you?
|