- Play as Batman, Robin or more than 12 dastardly villains, all in their quirky LEGO form
- Master special superhero power-suits and the new moves that come with them, while building and using gadgets and weapons unique for each of the characters
- Build and take control of favorite vehicles like the LEGO Batmobile, LEGO Batboat and LEGO Batwing
- Customize your characters, build and transform the game environment, and challenge yourself with multi-layered collectibles and rewards
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- Play the entire game in a sandbox style right on the title screen.
- Innovative side scrolling action where objects spelled out to solve spatial puzzles become real and combinable in-game and can be reused.
- Over 30,000 items are available to help you and your imagination collect Starites.
- 220 levels of single player, pick-up and play fun.
- Share levels you create with the level editor via Nintendo DS Wi-Fi Connection.
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{ 6 comments… read them below or add one }
Here we go again…,
The Lego series of games have struck yet again, only this time around they’ve joined up with none other than the Batman license. Lego Batman for the DS is undoubtedly the best Lego-based video game to hit the DS yet, as you play as The Dark Knight himself along with his trusty sidekick Robin in tow, and take on some familiar faces from Batman’s classic rogues gallery. If you’ve played any of the other Lego videogames, you’ll feel right at home here, and as you’d come to expect, there are hordes of unlockables and bonuses to find that will keep your interest. The only downsides of Lego Batman are the same flaws that plagued the previous Lego-based games: the game itself is short and quite easy to get through, and gameplay-wise nothing has changed from previous outings. Still, Lego Batman looks good with larger environments, and Danny Elfman’s classic Batman film score is put to good use as well. Plus, with all the unlockables, you’ll be busy for a while. All in all, if you dug the previous Lego games, Lego Batman is definitely right up your alley.
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|review,
DUDE. This is a must buy. Not Kidding. Being a LEGO fan, a bought it. The graphics are amazing. you get to do so much more than LEGO Indiana Jones and LEgo Star wars. But, it should be a little more challanging. Overall, this is one of the best games ever.
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|Insanely fun game… with original Danny Elfman music!,
This game is beautiful. Being a huge Batman fan, I had to buy it. I wasn’t expecting it to be terrible, but I wasn’t expecting it to be mind-blowing either, especially for the Nintendo DS. But it is quite, quite amazing. The graphics are decent, but the thing that really gets my nostalgia wheels turning is the soundtrack from the ’89 Batman and Batman Returns by Danny Elfman! I am blown away by the fact that they used this music. I thought that they would just slap some synthesized Nintendo music on it, or some weird dark and brooding stuff that was made at the last second. The music by Elfman really captures the mood of the game and makes you feel like a kid again. It reminds me of the amazing Batman: TAS from the 90′s. I get in the same mindset I did when I watch that TV show and it’s highly recommended for anyone who calls themselves a Batman fan or just an appreciator of a fun game that kills time. It’s a blast.
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|not necessarily the best but certainly the most original DS game on the market today,
I’ve had about two weeks to thoroughly delve into Scribblenauts now, and I can honestly say it is the most original game for the Nintendo DS I have ever played, and possibly one of the best console games in the last five years. The reason for that is because it is a radical departure from every single game ever made, in that it doesn’t challenge your dexterity or button-pushing skill like FPS and action games, and doesn’t rely at all on random number generators or luck, like a lot of strategy games; but instead, challenges your imagination and creativity. This is a great game for any age that enjoys puzzle games, and if I had to recommend just one game for a new DS owner to show off the abilities of their console, this would be it. Having fully “completed” the levels long ago, I am still enjoying it just as much as when I first got it.
GAMEPLAY
The premise to this puzzle game is to complete puzzles to collect a “starite.” You do this by using the stylus to write nouns to help you complete your objective. A simple example would be a level where the starite is separate from you by a moat. You could write “bridge” and a bridge would appear. Place it over the moat, walk over to the starite, and you’ve just completed the level. While that sounds very simplistic and like a boring example, that is because the solution you chose is simplistic and boring, and you will be scored accordingly. The game’s tagline: “Write Anything, Solve Everything,” refers to the ability to almost literally write ANYTHING. One of the first things that will amaze you upon starting this game, is how virtually unlimited the Scribblenauts dictionary is. The dictionary contains an amazing 22,802 words. While some of these are duplicates that spawn the same item (such as “computer” and “Internet”), that means that the Scribblenauts team created animations and graphics for almost 22,802 objects. With the exception of a lot of proper nouns, copyrighted objects, and graphic/adult nouns, almost ANY object you can think of can be summoned. I played for 2 days before finding a noun it didn’t recognize. Need a plate of spaghetti to complete a puzzle? It’s in there. What about a stapler, carpet, a zebra, a tightrope, and a button? All in there. I was amazed when I decided to try the word “harness” and it came up, since it’s such a generic and specific object. Who would even think to include that? The Scribblenauts team is who. You will find yourself becoming giddy at discovering some of the objects available to you. One of the more well known is that you can summon the Necronomicon (a fictional book appearing in horror stories by H.P. Lovecraft). Not sure what to do with it? Summon a necromancer and watch him interact with the Necronomicon and start chanting. This can be particularly useful if you summoned a zombie earlier, and need to get rid of it because it is running around and turning everyone else on the screen into zombies! During one puzzle, I used a shark to get rid of a smaller fish. I the needed to get rid of the shark, but I couldn’t think of anything in the ocean tougher than a shark. Out of chance, I typed in “megalodon,” and was amazed when a huge prehistoric megalodon shark dropped into the water and promptly devoured it! A well-known example of creativity is a player who was on a level with zombie robots that he had to dispatch. Traditional methods were ineffective, so the player summoned a time machine, traveled back to pre-historic times and found a dinosaur, rode the dinosaur back through the time machine, and then stomped all over the zombies. I won’t give away anymore examples, because I really believe your experience will be much better if you discover these objects on your own; and I strongly encourage people to avoid reading too many reviews of Scribblenauts until they’ve played a lot of the game, so they don’t run into any more spoilers.
There are two modes to gameplay. Puzzle Mode requires you to complete some type of puzzle to make the starite appear. An example is to collect flowers for a botanist. But one of the flowers is on a cliff, one is underwater (which contains a piranha), and one is right beside an angry bee. You must now come up with object(s) to help you accomplish this. Each puzzle has an average number of objects it expects you to use to complete it. The fewer objects you use, the more points you get. Maybe there’s an object you can use to take care of the bee and the piranha together. Creative thinking like that will earn you Style Points. Additionally, the less time it takes you to complete the puzzle, earns you points as well. Once completed, your points are added up and converted to “ollars,” which can be used to purchase new levels, songs, and avatars. You can complete each level as many times as you want, but completing it three times with completely different items will earn you “prodigy” status and a gold star. The first time…
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|Overly ambitious project falls somewhat short,
Here I am to spoil the party with the very first “meh” review! I was really excited for Scribblenauts; in fact my husband and I even purchased a DS explicitly to play this game. In point of fact I don’t dislike this game, it simply doesn’t really deliver as promised. And really, how COULD a game deliver when it purports to allow you to write ANYTHING and have those items interact? It’s really an insurmountable task. I don’t begrudge the developers for an innovative, exciting, groundbreaking effort. I actually feel this game is a must-play for the sheer genius of its goals. Ultimately however I feel that this game falls too short of its lofty ambitions and ends up disappointing.
I won’t go over the premise here, or even highlight the good elements, because those are readily available (and, accurately stated) in the glowing reviews. I won’t even say the game is bad, because it’s absolutely not. It’s a solid puzzle game and it does, in fact, seem to offer multiple solutions to its myriad of “adventure game” situations and platform-ey puzzles.
The developers could have taken one of two directions with this game – depth, or breadth. To make a game with high depth of item interactivity but a smaller inventory , or to make a game with a massive breadth of content but limited or nonexistent item interactivity. The devs chose the latter, and I feel that this was the wrong decision.
I find myself frequently frustrated by the lack of item interactivity. I don’t quite understand why an item is in the game, and yet cannot be usefully leveraged in a logical way. People want to devise elaborate schemes to solve the puzzles, but sometimes a logical, straightforward approach is ok. Unfortunately, a lot of the logical, straightforward approaches are not possible. Some examples…
I have a baby on screen. I summon in a pacifier and a diaper. The baby isn’t attracted to either item. I can’t put the diaper on the baby. I can’t give the baby the pacifier. I summon in a toddler and give the toddler the pacifier, but the toddler just holds it. The toddler doesn’t DO anything with the pacifier. I can’t put the diaper on the toddler. Maxwell won’t even hold the diaper. Why do the pacifier and diaper exist, if I cannot DO anything with them?
There is a Rottweiler that I need to subdue, because when I go near him, he bites me. I could blow it up with a rocket launcher, or put a dog walker next to it, or open a black hole by it. Those would be funny solutions. But I just want to use a practical solution, so I summon a muzzle to put on the rottweiler. I can’t put the muzzle on the rottweiler. Maxwell can’t even hold the muzzle. No NPC can hold the muzzle. The muzzle cannot do anything whatsoever, as far as I can tell, except sit on the ground.
I put in an oven and a baker, and drop in some dough. For a moment I am excited because the baker runs for the dough and picks it up, but then he just eats it. I try a few more times, but he never puts it in the oven. I get rid of the baker and put in a policeman instead, and it turns out he does exactly the same thing – picks up the dough and eats it. There is no special relationship between “baker” and “dough” as far as I can tell – the dough is simply part of the “food” category and a human NPC will pick it up and eat it.
So my question to you is – why is there dough, a diaper, a pacifier? I would give up all of those things for depth of item interaction elsewhere – for example, a muzzle that I can actually put on an animal as a way of subduing it.
In the end all of the items in the game are reduced to their bare bones of functionality. There is a “food chain” of sorts that defines the way any living creature interacts with another living creature. A policeman will chase a robber, a dog will chase a cat, a dingo will even eat a baby. Many of the human creatures do have items that will cause them to interact reliably with the environment – for example the woodcutter, if given an axe, will chop down a tree. But this isn’t always the case… in a situation where a boy needs help to break a piñata, why doesn’t he just break it when I give him a stick? It ends up being the objects that disappoint the most, because they rarely are utilized well by the NPCs, and cannot be combined with each other by Maxwell. If I can summon poison and meat, why can’t I poison the meat before I toss it to the piranha?
I personally feel that this game would have benefited from a highly increased level of item interaction, at the expense of a vastly reduced vocabulary. I would have been very pleased with “only” 1000 writable objects that interacted with each other in a meaningful and complex way. If there is a muzzle in the game, I want to be able to put that muzzle on a dog to subdue it. Otherwise there was no reason for the muzzle to be there other…
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|Like nothing else.,
Ok, I succumbed to the hype and picked it up on the way home. I haven’t made it off the start screen yet (you can summon anything on the start screen and just mess around). I assume there’s a game in here too, but I’m having too much fun just playing around.
I summoned a lorikeet, parakeet, and parrot, and they all look different!
I got a puma that kept trying to eat me so I got a lion tamer to keep it quiet. Then I got a saddle and put it on the lion and put the lion tamer on him and gave her a bazooka. To balance things I got an elephant and gave him a bazooka too. That didn’t end well for anyone. So I got a jet pack and flew away (needed the jet pack to get over the crater).
I got a bunny. It was cute, so I got another bunny. Then suddenly somehow I had a lot more bunnies (naughty bunnies got a little too friendly I think). Fortunately the T-Rex made short work of the excess bunny population (though I think he got so stuffed he had to take a nap as a result).
Insanely great fun.
Even if the game portion has some issues with control and so forth, it’s worth the $30 even just as an amazing tech demo and to mess around with. I have several DS titles that I just never got into, but in the first hour I feel like I’ve gotten more than my money’s worth out of this one, and I really haven’t even started playing yet!
Portable awesomeness.
It has indeed so far had literally everything I’ve asked it for. Just a stunning achievement in game development.
I would write more but I most go back and resume fooling around with the start screen some more!
P.S. Doh! The Dingo ate my Baby!
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