EA SPORTS Grand Slam Tennis



Developed specifically for the Wii, EA Sports Grand Slam Tennis delivers the deepest and richest tennis experience ever developed for the platform. Supporting up to four players both online and offline, utilizing the MotionPlus Wii Remote accessory and packed with real life tennis strokes which allow anyone to quickly pick up a racket and use every shot type and inch of the court, it is serious fun for both casual players and serious tennis fans alike.

'EA Sports Grand Slam Tennis' game logo
John McEnroe slamming his racket in at Wimbledon 'EA Sports Grand Slam Tennis'
Hit the court as Johnny Mac or a slew of other Grand Slam champs.
View larger.
Serena Willimas at the baseline in 'EA Sports Grand Slam Tennis'
Utilize player-specific styles.
View larger.
Pete Sampras at the net in 'EA Sports Grand Slam Tennis'
Attack opponents with MotionPlus.
View larger.
The New Home of the Slams
At its highest level, success in professional tennis is all about how you perform at the most prestigious events on the circuit. The Grand Slam tournaments are the biggest and most important of these and EA Sports Grand Slam Tennis now gives gamers an exclusive home where they can play all four of these: the Australian Open, the French Open at Paris' Roland Garros, the championships at Wimbledon in London and the U.S. Open at the Billie Jean King National Tennis Center in New York City. As players step onto center court at each tournament they can expect a realistic Grand Slam experience from the details of the stadiums and its surroundings, to the scoreboard, crowd, differing playing surfaces and more.

Playable Characters: A Whose-Who of the Tennis Elite
Success at the Slams is what elevates top-ten players to the rank of the elite on the tour. The character lineup of EA Sports Grand Slam Tennis features some of the greatest and most accomplished tennis players ever, including John McEnroe in his exclusive video game debut. Joining bad boy Johnny Mac is an impressive roster of current and legendary men's and women's players who collectively own 135 Grand Slam singles titles, making this the most accomplished group of players ever assembled for a tennis video game. Just a few of the additional faces players can expect to see in your bracket are Rafael "Rafa" Nadal, Roger Federer, Serena Williams, Venus Williams, Bjorn Borg, Novak Djokovic, Pete Sampras, Ana Ivanovic, Andy Roddick, Boris Becker, Lleyton Hewitt and many more.

Wii MotionPlus
EA Sports Grand Slam Tennis is one of the first games compatible with Nintendo's new Wii MotionPlus accessory for the Wii Remote. Working in conjunction with the Wii Remote's existing motion control technology, MotionPlus further enhances the player's experience with added shot depth and precise ball placement on the court. Racket rotation is also recognized so you can spin your stick just like the pros do, whether you choose to strategically pick your opponent apart from the baseline, or aggressively attack the net using serve and volley techniques.

Key Features:

  • Swing the Racket Like a Grand Slam Champion - Users feel like they are actually playing tennis as they swing real forehands and backhands. Hit a variety of shots such as top spin, slice, flat, lobs and drop shots.
  • Grand Slam Career - As the only video game licensed to feature Wimbledon, users can play all four Grand Slams. Authentic stadiums and venues are recognizable as the real grounds.
  • Wii MotionPlus - One of the first games compatible with the new Wii MotionPlus. When the peripheral is added, the experience is enhanced with added shot depth and precise ball placement. Racket rotation is also recognized so you can spin your stick just like the pros do.
  • Social Tennis Party - A dozen party games can be played, using seven core Tennis Academy style games with group friendly scoring and presentation.
  • Connect Online* - Play against new opponents online. Every win contributes to your country on the Battle of the Nations leader board.
  • Practice Makes Perfect - Hone your skills on the practice courts with controllable ball machines at every venue. Take advantage of the instructional pop-ups to improve your abilities and beat the pros.
  • In-Game Challenges - In your quest to win each Grand Slam, conquer the various challenges to accumulate more skills for your created player.
* Online play requires user provided Internet connection.
Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

Grand Theft Auto San Andreas



Grand Theft Auto: San Andreas Greatest Hits brings back the incredible action of the hit game series. Carl Johnson left the San Andreas neighborhood of Los Santos five years ago, when it was being ripped apart by drugs and gang violence. When he returns in the early 90s, his mother has been killed, his family has fallen apart and his childhood friends are criminals. When crooked cops frame him for murder, he decides to save himself and his family by taking over the streets. Advanced role-playing elements -- Unlike previous GTA characters, Carl can swim and he needs to eat to survive Side missions help develop skills that come into play later -- from working out at the gym to gambling in a casino Features well-known actors voicing characters including Samuel L. Jackson, comedian David Cross, Andy Dick, and rapper Ice-T Soundtrack includes Dr. Dre and Tupac Shakur
Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

Grand Theft Auto Vice City



How big is this game? Even publicists for other games end up talking about Vice City when they call our office, babbling in the same helplessly intoxicated way that afflicts everyone who plays it. The achievement of Vice City (which, as everyone knows by now, is set in the 1980s and offers an all-new, Miami Vice-inspired story) is not only that it manages to live up to an absurd level of expectation, but that it takes the game places that fans of its predecessor Grand Theft Auto 3 never dreamed of, and that it achieves this astonishing level of innovation without losing anything that made GTA3 the bestselling PS2 game of all time.

After a brilliant homage to the era of the Commodore 64 in the opening credits, the first thing you'll notice is the improved graphics, which are smoother and more detailed, and--with effects like neon lights reflected on rain-slick streets, and intense Florida sunlight--have a lush, tropical look that immediately gives you a strong sense of place. The architecture is more fabulous by tenfold, with art deco buildings, high-rise hotels, and believably seedy back alleys. The control scheme is essentially the same as in GTA3, but the cars handle much better, and in pedestrian mode there is a new crouch move. You will have access to fast, great-handling cars right away, as opposed to GTA3 which made you unlock the second island before you could get your hands on any respectable wheels. This game has such riches to offer that there is no need to be chintzy with the vehicles.

Cops are more vigilant this time--minor offenses like whacking innocent bystanders will more often than not get you a two-star wanted level--and are harder to elude (though they still can't seem to climb stairs or negotiate sharp turns). So while free-roaming exploration is as fun as ever, there is more incentive to perform the missions instead of randomly raising hell. Not that that's a bad thing: even lazy criminals like myself (in GTA3, I would rather toss hand grenades into traffic than follow orders from some rude Mafia boss) will be quickly caught up in the vivid characters and hilarious, fascinating story, in which you play an acid-washed-jeans-wearing thug named Tommy Vercetti. Where in GTA3 missions were blocky, schematic affairs only nominally connected to the story, this time tasks move the story briskly along and deftly blend cinematics and game action. For example, there is a scene of a character throwing Tommy a gun, at which point you are suddenly thrown back into the action and must make an instant decision about whom to trust and what to do.

There are more, and more detailed, indoor environments, including a hotel, police station, and mall (a slight downside to this is that some of the more elaborate indoor environments require load times). The layout of the city, with tons of backyards, narrow alleys, and fire escapes, encourages creativity when eluding pursuit, as does greater access to rooftops. Get your motorcycle up the fire escape and a whole new world of action is possible, including... well, use your imagination.

This overview barely scratches the surface of the Vice City experience, its colorful explosion of music, clothes, combat, and brilliant voice acting, not to mention the plot twist midway through the game that changes the very nature of the game itself. Though it was the outrageous, amoral violence that got all the press, the essential genius of GTA3 was its intoxicating blend of script and open-ended action. In Vice City this is--to use a cliché that is for once apropos--taken to a whole new level. --David Stoesz

Pros:

  • Astonishing, innovative gameplay
  • Godlike attention to detail
  • Opportunity to drive on the beach at midnight listening to the Human League's "Fascination"
Con:
  • More load times
Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

Grand Theft Auto III



With Grand Theft Auto III, Rockstar proves that not all developers are concerned with toning down the violence in their games. This sequel is even more bloody, violent, and sadistic than its popular predecessors, offering up an enormous 3-D city in which nearly any criminal act is possible. Players are free to steal cars, beat up the local population for their money (or weapons), make time with prostitutes, or simply roam to their heart's content. Those seeking more structure can embark on dozens of plot-driven missions or steal cars that let them play minigames. Nab a cop car and you can go on vigilante missions. Grab a cab and you can play a deadly version of Crazy Taxi. Take a fire truck and you can earn money putting out fires. The game just never gets boring.

As in real life, there are consequences for your criminality. As your random acts of mayhem mount up, the police start hounding you, eventually calling in SWAT trucks, the FBI, and even the army if you continue down the path of destruction. Shaking these pursuers is easily the most fun part of the game, especially when a bunch of friends are packed in the room to witness your narrow escapes.

Grand Theft Auto III is fine-tuned to near perfection in every category. All the vehicles, from slick sports cars to lumbering dump trucks, handle exactly as you'd expect and smash apart realistically when abused. The three islands in the game are rendered in terrific detail considering their size, and are packed with traffic, pedestrians, and hidden jumps. The audio is equally amazing. Pedestrians talk, cops scream at you, and you can tune in nine different radio stations whenever you are in a car. It all adds up to a monumental achievement: the rare console game for adults that manages to get everything right. --T. Byrl Baker

Pros:

  • Offers an enormous world for players to exploit, rendered in staggering detail
  • Equally fun whether you go on plot-based missions or run around as a freelance crook
Cons:
  • Ultraviolence, foul language, and adult situations mean you'll want to keep this far away from kids
  • It takes too long to get from one island to another, making some missions tedious
Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

Grand Theft Auto: San Andreas



It may not be a splashy leap forward, but Rockstar Games' Grand Theft Auto: San Andreas in its own deep, dark way does just as much to move and revolutionize video games as its two predecessors, Grand Theft Auto III and Grand Theft Auto: Vice City. As in previous installments, here you play as a thug with problems you must steal and shoot your way out of, but the problems this time are disconcertingly more realistic. You play as Carl Johnson, known on the street as CJ, a likeable criminal type who has just returned to his hometown, Los Santos (a fictionalized Los Angeles), to find that his mother has been murdered and that the police have framed him for another murder. Reunions with his friends and a troubled relationship with his brother set off a sprawling, complex plot line, taking place at first in the immediate Los Santos area but eventually spilling into San Fierro (based on San Francisco) and Las Venturas (Las Vegas).

CJ
You play as Carl Johnson, known on the street as CJ.


This is an honest effort to create an engaging story about sympathetic characters caught up in a brutal environment that is on par with a movie or novel.

Gaming Gangsters

Where Vice City took its cues, with tongue firmly in cheek, from the 1980s television series Miami Vice, San Andreas is a sincere homage to early 1990s innercity gangster films like Menace 2 Society and Boyz ‘N the Hood. This is an honest effort to create an engaging story about sympathetic characters caught up in a brutal environment that is on par with a movie or novel. If that effort hits a few flat notes (you would have to be totally desensitized not to wonder if it's OK to make entertainment out of driveby shootings), it may also mark the first step toward video games growing up. The first thing that fans of earlier GTA games will notice is the range of action is much wider now: Along with shooting, running, and driving, there's now swimming, eating, working out, shopping, and, yes, getting a haircut. All this means the game has a fairly steep learning curve. But, though the pick-up-and-play appeal of Grand Theft Auto III may be long gone, your access to the action becomes fairly transparent after a little practice. My only serious complaint is that, with the controller now crowded with such previously unheard-of functions like "Gang Active" and "Talk Positive," you can drive only with the left analog stick. A minor point, but it makes cars a lot more difficult to handle.

Bikin’ it
Bicycles take on a surprisingly central role.

Vehicular Variety

It would be hard to surpass the variety of automobiles available in earlier games, and San Andreas wisely does not for the most part try to compete on that score. Instead, it's bicycles of all things that steal the show. The bikes' speed and flexibility are perfect for many of the missions, and there is something about cruising through the streets and basketball courts on a BMX that just feels right. If you play far enough into the game, you will also be rewarded with the chance to fly a number of aircraft, and flying is something Rockstar makes a greater effort to get right this time (welcome news for anyone who struggled with the planes and ‘copters of the earlier games).


Lackluster Graphics--but a Real Feel

Graphics--never a huge priority for Rockstar--actually take a step backward from the luscious, tropical look of Vice City. Textures are rendered with only a cursory attention to detail, and contours are often blocky. It scarcely matters, though, because no matter how San Andreas looks, it feels real. This is due in no small part to voice work by an all-star cast including Samuel L. Jackson, Ice T, James Woods, Peter Fonda, and Outkast's Big Boy and a stellar soundtrack with tunes by Soundgarden, 2Pac, Public Enemy, and even a few country classics from the likes of Willie Nelson. But it's not just realistic, San Andreas is also vast, encompassing three big urban centers and huge swaths of rural land (complete with shotgun-toting farmers) between them. This vastness does mean, however, that there can be a lot of tedious driving to get to the missions, which, along with some awkward sequencing of the cut scenes (they are in places stacked one on top of the other), means that there is a bit too much downtime. But never mind the quibbles. Ladies and gentlemen, we have another classic on our hands. --David Stoesz

Pros:

  • Astonishingly vast game space
  • Vivid character development
  • Complex, engaging plot
  • Enormous range of available actions

Cons:

  • Occasionally awkward game design
  • You can no longer steer cars with the directional buttons
  • Steep learning curve

What's Your Strategy?
Get mission strategies and detailed maps to achieve every objective with the Grand Theft Auto: San Andreas Official Strategy Guide.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace
 Page 1 of 2  1  2 »